Hi there, I dont know why I get here but I gonna say this game is quite buggy in browers (maybe just my computer or smt), but still manage to get the idea of the game. I'm not a big fan of pixel and medival-like style but yeah, it's still looking good for me. For any improvement, an tutorial in the openning is appreciated (like how the keybind and attack, skill,... and game mechanic gonna work). The spawning system need an upgrade, , also with the animation. Get the environment more engaging (use explosionfx, shake, ...). Lastly, I recommend add some post-processing too.
Thanks so much for the feedback! I don't think we were aware of a buggy experience in browsers, that's really good to know, we'll have to look into that and fix it if we can. Hopefully it didn't ruin the experience for you. Those are also great suggestions, and we did plan a tutorial but we thought maybe the controls on the game page would be sufficient. Still, we'll put all of your suggestions on our list for potential fixes for the next update, certainly. Thanks again!
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Hi there, I dont know why I get here but I gonna say this game is quite buggy in browers (maybe just my computer or smt), but still manage to get the idea of the game. I'm not a big fan of pixel and medival-like style but yeah, it's still looking good for me.
For any improvement, an tutorial in the openning is appreciated (like how the keybind and attack, skill,... and game mechanic gonna work). The spawning system need an upgrade, , also with the animation. Get the environment more engaging (use explosionfx, shake, ...). Lastly, I recommend add some post-processing too.
Thanks so much for the feedback! I don't think we were aware of a buggy experience in browsers, that's really good to know, we'll have to look into that and fix it if we can. Hopefully it didn't ruin the experience for you. Those are also great suggestions, and we did plan a tutorial but we thought maybe the controls on the game page would be sufficient. Still, we'll put all of your suggestions on our list for potential fixes for the next update, certainly. Thanks again!